=========================================================================================== = The XBlast Center = = http://get.to/xblast -or- http://www.xblast-center.com = = levels, level editor, mods, links, rankings and more... = =========================================================================================== = = = 1) uncompressing the archive = = 2) introduction = = 3) locating the ATP_SERVER = = 4) compiling the ATP system = = 5) compiling xblast = = 6) conclusion ;) = = = =========================================================================================== ---> 1) uncompressing the archive (obvious ;) Uncompress this archive, it should create 2 directories, xblast and atp: xblast/ is the usual game directory, atp/ contains the sources for our ATP-ranking system ---> 2) introduction This version of XBlast is based on the official 2.6.1 release. It contains a lot of new stuff: levels, funcs, shrinks, bomb types, extras and our ATP rankings system. For a complete list of all new features, please read the ATPXBSPECS.TXT file. You can compile the prog in two different ways: with or without the ATP system. We recommend that you compile it WITH the ATP system and then use the new "+atp" option in case you would like to run the game without the ATP system. ---> 3) locating the ATP_SERVER open the 'atp_blast.x' source file in the atp directory and make sure ATP_RPC_SERVER is set to %#define ATP_RPC_SERVER "in3sun2.epfl.ch" note: the ATP system is (still) having some problems.. we are still trying to fix them ---> 4) compiling the ATP system note: if for some reason you don't want to use the ATP system but are only interested by all the new levels and bombs/functions/shrinks you can compile xblast using the Imakefile.orig, this will compile xblast without ATP. (jump to point 5 now!) Move to the ATP directory to compile the ATP system. Before you can compile make sure to set the correct path for your system for the LOGIN var in the Makefile. Once compile is done, do NOT remove the .o (they are directly used by the ATP system) ---> 5) compiling xblast Move to the xblast/ directory PUBLIC INSTALLATION Assuming you have root access to the host o type "xmkmf -a" to create the Makefile from the Imakefile o type "make" to build the programm xblast o "make -k install" to build and install the programm o type "make install.man" to install the manpage PRIVATE INSTALLATION No root access or no writable X11 directory tree o Create a directory for the XBlast files (e.g. ~/.xblast /usr/local/xblast) o Load Imakefile into an editor o Change the variables XBLASTDIR and XAPPLOADDIR to the above path o In the Imakefile set the BINDIR var to the path to where you want to install the binary o Do the same for Imakefile in the subdirectories bitmap, image, sound and in their subdirectories o Now follow the public installation routine OR just follow these 2 steps : o type "xmkmf" (or "xmkmf -a") o type "make" (or "make install") That should do it. Enjoy XBlast ;) ---> 6) conclusion (HELP / FEEDBACK) Should you have any problems compiling/using ATP-XBlast please contact 'Fouf' or 'x-bresse' at following emails: 'Fouf' : fouf[__removethis__]@xblast-center.com (he is the real tech guy) 'x-bresse' : x-bresse[__removethis__]@xblast-center.com (he is more the webmaster) or check the website, "Compilation FAQ" section. =========================================================================================== = The XBlast Center = = http://get.to/xblast -or- http://www.xblast-center.com = = levels, level editor, mods, links, rankings and more... = ===========================================================================================