BlastEd xblast level editor : HTML Manual

Visit the XBlast Center today ! (home of BlastEd and many new levels)

Main Index On this page
  1. Overview - warning
  2. Sources Directory / Levels Directory
  3. Buttons (Update, Compile)
  4. Execute Comand Line (Play)
  5. Prefs Menu
  6. Special Menu



Re-Make Window
click image to enlarge
#1 Overview - Warning

This window, the "Re-Make Window", contains some advanced stuff. You don't need this window to make your levels, but it provides some tools to help you add your levels to xblast, recompile xblast, launch the game and do various weird stuff (that you can define)... so, you have been warned... you can still go back :-)

[no image] #2 Sources Directory / Levels Directory

  1. Sources Directory : here you should enter the path to the directory where you have the xblast sources (needed for 'Compile' and 'Update data.c') note : relative path *should* work but the problem is that depending on your JDK version the basepath will be either your home directory or the directory where the BlastEd files are located
  2. Levels Directory : here you should enter the path to the directory where you have the levels for xblast (usually ...sources_dir...\level - needed for 'Update data.c' which will copy the currently edited level to this dir and use this dir as include dir in data.c)

[no image] #3 Buttons (Update, Compile)

  1. Update data.c : adds your level to xblast's data.c file in order for your level to be included in the game (do not use with TNT version)
  2. Compile XBlast : compiles the game, looking for it in the 'source dir', this fcn auto-adds your level to data.c (which might cause some problems with TNT version)

[no image] #4 Execute Comand Line (Play)

  1. The 'Execute command line' is used when you press 'Play XBlast'

[no image] #5 Prefs Menu

The 'Prefs' menu contains two options : 'Load Prefs' and 'Save Prefs'
  1. Save Prefs : saves the sources dir path, levels dir path and command line to a file named .blastedrc which is auto-loaded everytime you run BlastEd
  2. Load Prefs : loads the sources dir path, levels dir path and command line from your .blastedrc (this should be automatic - but maybe you did modify the .blastedrc by hand while BlastEd was running and now you want to re-load it... who knows.. you are sometimes so strange ;-)

[no image] #6 Special Menu

  1. The 'Special' menu contains links to external scripts, you can have up to 9 scripts, each one is saved in a file named blasted.uX . When selecting an item from the 'Special' menu, the script gets following parameters :
    • BlastEdDir
    • XblastSourceDir
    • Level subdir
    • current LevelTitle
    You might include a line like # NAME: "wanted menuitem name here" in your script, this name will be used in the 'Special' menu (even if this name-thing does not work, selecting the Xth entry in the menu DOES call blasted.uX)